Nvidia has introduced new DLSS 3 technology with up to 4x better performance

Nvidia immediately introduced DLSS 3, an AI-driven performance multiplier that ushers in a new period of Nvidia RTX neural rendering for video games and software program.

DLSS 3 leverages the corporate’s AI-accelerated super-resolution approach to ship superior picture high quality and up to 4x brute-force rendering performance, in addition to quicker responsiveness in video games.

“DLSS is one among our greatest innovations and has made real-time ray tracing potential. DLSS 3 is one other quantum leap for players and creators,” mentioned Jensen Huang, founder and CEO of Nvidia. “Our pioneering work in neural rendering by RTX has opened up a new universe of potentialities wherein AI performs a central function in creating digital worlds.”

DLSS 3 has been confirmed on the new GeForce RTX 4090 and RTX 4080 playing cards and is already receiving widespread assist from the gaming ecosystem, integrating the technology with greater than 35 video games and apps.

More particulars beneath, through Nvidia.


Powered by fourth-generation tensor cores and a new optical stream accelerator on GeForce RTX 40 sequence GPUs, DLSS 3 is the newest iteration of the corporate’s acclaimed deep studying supersampling technology and introduces a new function known as Optical Multi Frame Generation.

Optical multi-frame era generates fully new frames as an alternative of simply pixels, main to unimaginable performance beneficial properties. A new optical movement accelerator constructed on the Nvidia Ada Lovelace structure analyzes two sequential in-game pictures and calculates movement vector knowledge for objects and components that seem within the body however will not be modeled by conventional sport engine movement vectors. This reduces visible inconsistencies when AI renders components akin to particles, reflections, shadows and lighting.

Pairs of the sport’s super-resolution frames, alongside with the graphics engine and optical movement movement vectors, are then fed right into a convolutional neural community that analyzes the info and mechanically generates extra frames for every body rendered by the sport – a sport first. In real-time sport rendering. Combining DLSS-generated frames with DLSS super-resolution frames permits DLSS 3 to reconstruct seven-eighths of displayed pixels with AI, growing body charges up to 4x when the technology is off.

Since DLSS body era is finished as post-processing on the GPU, it may possibly improve body charges even when the sport is “bottled” by the CPU. For CPU-bound video games akin to those who require plenty of physics or contain giant worlds, DLSS 3 permits GeForce RTX 40-series GPUs to render video games at twice the body fee that the CPU is able to processing video games. .

DLSS 3 integrations additionally embrace Nvidia Reflex technology, which synchronizes the GPU and CPU, guaranteeing better responsiveness and decrease system latency.

Game builders already use DLSS 3. This technology will quickly be current in additional than 35 video games and functions

The revolutionary energy of DLSS 3 is a boon for sport builders who need to categorical their creative imaginative and prescient. This technology is making its approach into the world’s hottest graphics engines akin to Unity and Unreal Engine.

DLSS 3 is supported by lots of the world’s main sport builders, with greater than 35 video games and software program saying assist for the technology, together with:

– A plague story: request
– Atomic coronary heart
– Black Myth: Wukong
– Radiant Memory: Infinite
– Chernobylite
– Conqueror’s Blade
– Cyberpunk 2077
– Dakar Rally
– Deliver us Mars
– Destroy all people! 2 – Prohibited
– Dying Light 2 Be Human
– F1 22
– Fists: Forged in Shadow Torch
– Frostbite engine
– Hitman 3
– The Hogwarts Legacy
– Jurassic World Evolution 2
– Justice
– Loopmancer
– Robber
– Microsoft Flight Simulator
– Midnight Ghost Hunt
– Mount and Blade II: Bannerlord
– Naraka Bladepoint
– NVIDIA Ubiquitous
– Destruction
– Portal with RTX
– to tear
– STALKER 2: Heart of Chornobyl
– Dandruff
– The Sword and the Fairy 7
– Synchronized
– The Lord of the Rings: Gollum
– The Witcher 3: Wild Hunt
– Throne and Freedom
– Fantasy Tower
– Unity
– Unreal Engine 4 and 5
– Warhammer 40,000: Darktide

Since DLSS 3 builds on DLSS 2 integration, sport builders can shortly allow it on current titles that already assist DLSS 2 or Nvidia Streamline.

DLSS 3 is current on GeForce RTX 40 Series GPUs and shall be launched on October 12 with the supply of GeForce RTX 4090 GPUs.

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